Morphology Classes¶
Each row of the index in galaxy_textures.CLASSES maps to one
renderer module. The renderers are deliberately simple, analytic shapes
rather than physical simulations — see Caveats for what that trades
away.
kind |
name |
module |
what it looks like |
|---|---|---|---|
0 |
elliptical |
Smooth bulge with a warped halo |
|
1 |
spiral |
2-3 arms, occasional bifurcation, bright knots |
|
2 |
barred spiral |
Compact bar with arms rooted at the bar ends |
|
3 |
merger |
Two interacting disks with bridge and tails |
|
4 |
edge-on |
Thin disk, bulge, dust lane |
|
5 |
irregular |
Clumpy body with noisy, disturbed structure |
Shared machinery for background noise and satellite companions lives in
galaxy_textures.shared and is used across all six renderers.
Caveats¶
These are stylized textures, not simulated observations:
Single-band grayscale only — no real color cues.
Gaussian noise is added, but there is no PSF/seeing model.
Merger structure is a controlled cartoon of tidal interaction, not an N-body simulation.
The classes are cleaner than real survey data on purpose, which makes the set better for demos than for benchmarking survey-grade classification.